Greetings, friends! It’s been another productive week, I suppose. Thinking back on it all, this week has actually been both very long but very short to me as well. It’s quite strange, really. It could simply be because of work, but eh, I don’t know. Regardless, this has been another productive week in terms of my projects. While not a lot of progress was made, I’m still always proud to announce what has been done, and what I plan on doing by the next report. So, let’s relax here and I can discuss what’s been done this week! You know… as much as I can recall, anyway.
The first project I’ve gotten plenty of work on is the book Black Crystal – The Essence. Earlier this week, I publicly posted that the Black Crystal series in general is probably the project I’m most proud of. While I am absolutely loving DATABASE (name subject to change due to recent changes I’ll mention soon), Black Crystal is where I discovered my own personal writing voice, which I’ve discussed with you guys already. I will admit that I didn’t make any progress in it yesterday, but this week, I finished Chapter Fifteen where some of the characters are finally getting reunited, and I started Chapter Sixteen, which introduces a new perspective to the story due to the disappearance of an important character.
The book itself is going pretty steady. My goal is to get it up to 80,000 words by the end of August, and as of now, I’m about 65,000 words in. It’s getting close, and victory is most certainly a possibility.
And now, for DATABASE, or perhaps Project: DATABASE since the official title may change for reasons I’m about to disclose. The amount of progress made in the game is… well, perfect at the pace I’m going at, and here’s why. Around the time of my Take a Break entry, that was when I decided the story I was working with was not workable. I could never get a complete concept for the game done. I was being ambitious, looking at a story I could never finish, and I tried to make something out of it. Ambition isn’t a bad thing, per se, but too much can get you overwhelmed.
I started realizing that I was trying to push something out of me that wasn’t going to come out. I publicly promised a completed demo by July 7th, and I was trying to make a game based after an incomplete concept that I was no longer passionate about. And having a set deadline with people expecting the game by that date made it all that much worse, got me overwhelmed, and if you’ve been reading these entries you likely know the rest of the story.
That’s when I came up with a very solid concept that actually felt possible to make, and the more I fleshed it out, the more passionate I became about it. In fact, I am currently in love with the cast of my characters. They have stats and skills based on traditional RPG job classes (mages and whatnot), but they’re just regular people with their own stories. As for the big change I was just discussing, I was actually doing a bit of world-building in a little notepad I got from the company I work for and determined something really strange. The plot of this current game is only a small piece of something much bigger, so what that means is that this will become an ongoing series of games using primarily the same cast, though the silent main protagonist will probably be removed due to the nature of the first game. Or, maybe I’ll keep him included and make him less of a silent protagonist later on.
That’s why I feel the need to change the name—the DATABASE is important in the first game, but in the ones to come, it’s going to get more complicated. There will be battles in the real world of the characters as opposed to the false worlds hidden in the DATABASE, unless I can somehow keep it significant throughout the story. I don’t want to reveal the details, but it’ll be a full series. I’m only going to focus on one game at a time, though, and that’s a fact.
As for the actual progress made, I got more work done on the game’s script, and I have finally started the real programming. I’ve designed three maps in the game, all of which will be commonly explored, and I fully fleshed out the characters, how they look, and what their stats will be from Lv. 1 to Lv. 99. (I am absolutely in love with the visual and non visual design of all eight characters.) And finally, I’ve programmed a solid introduction to the game. A cutscene, and right from the start, you determine whether you’ll get the good or neutral ending with a very, very simple yes or no question that also changes the dialogue and the course of the story.
There has been plenty of progress this week, and though I’m struggling a bit, I’m proud of what I’ve done. The further I develop the new plot and cast of Project: DATABASE, the more I fall in love with it, and while I wish I was working on it now, I won’t. I will only allow myself to do so much with the game each day and leave my passion on edge so I constantly want more. I never want to get burnt out on this project. I will remain in love with it until completion. Either way, thank you all so much for the continued support. I keep seeing new readers and new followers each week, and it means a lot to me, knowing that I’m reaching people through my writing. I hope you had a wonderful week, and here’s to an incredible weekend. I’ll be back on Monday with more for you!